Item #: SCP-939
SCP - Containment breach v1.1.2 Mirror 1 (scpcbgame.com) Mirror 2 (Yandex Drive) Mirror 3 (MEGA) SCP - Containment breach v1.1.1 Version not found SCP - Containment breach v1.1 Mirror 1 (scpcbgame.com) Mirror 2 (Yandex Drive) Mirror 3 (MEGA) SCP - Containment breach v1.0.6 Mirror 1 (Yandex Drive) Mirror 2 (MEGA) SCP - Containment breach v1.0.5. The Scientific department is responsible for studying all contained and new SCP objects, developing countermeasures for containment breach events and designing various devices and medicinal products to be produced by the Manufacturing Department. THIS is what happens when you swap some of the model files for SCP's in SCP: Containment Breach. Support the Channel by buying cheap Steam games here: https. In case of containment breach, SCP-682 is to be tracked and re-captured by all available Mobile Task Forces, and no teams with fewer than seven (7) members are cleared to engage it. To date (██-██-████), attempted breaches have numbered at seventeen (17), while successful breaches have numbered at six (6). (See Addendum 682-D).
Object Class: Keter
Special Containment Procedures: SCP-939-1, -3, -19, -53, -89, -96, -98, -99, and -109 are kept in Cell 1163-A or 1163-B, 10 m x 10 m x 3 m containment chambers within Armed Bio-Containment Area-14. Both cells are environmentally regulated and negatively pressurized, with walls constructed of reinforced concrete. Access to these cells is regulated by an outer decontamination chamber and inner gas-tight steel security doors. Observation windows are constructed of laminated ballistics glass 10 cm in thickness protected by a 100kV electrified mesh. Humidity is maintained at 100% at a temperature of 16° C. Specimens are monitored at all times via infrared cameras. Level Four authorization is required to access SCP-939, their containment areas, or the observation chambers.
SCP-939-101 is dismembered and stored in Cryogenic Preservation Tanks 939-101A to 939-101M within Bio-Research Area-12. Access to SCP-939-101 requires authorization by two Clearance Level 3 personnel, one of which must be present for all research and testing. The contents of only one (1) 939-101 tank may be accessed at any given time. Core temperature of SCP-939-101 tissues must be monitored while removed from cryogenic preservation; should core temperature exceed 10° C, tissues are to be returned to their corresponding tank and all testing suspended for a period of seventy-two (72) hours. Barring core temperature exceeding 10° C, research of SCP-939-101 tissues may continue as long as its ramblings and pleas for release may be tolerated.
Containment cells should be cleaned biweekly. While this takes place, SCP-939 specimens will be transferred to the adjacent cell. During this time, the cell's door and observation window must be inspected for damage and repaired or replaced accordingly.
Heavy sedation of all SCP-939 is required before any interaction, including transfer between cells and experimentation, may take place. See Document #939-TE4 for transfer and experimentation protocol.

Level C Hazmat gear is to be worn by personnel during interactions with SCP-939 specimens and in any areas which SCP-939 have been known to inhabit. Afterward, standard decontamination procedures are to be observed by all personnel involved to ensure no secondary spread of amnestic agents occurs.
Following Incident ABCA14-939-3, all non Class D personnel interacting with SCP-939 for any length of time are required to wear two (2) water-proof electronic pulse monitors for the duration of such interaction. These pulse monitors will transmit to a wireless monitoring system independent of a facility's main power grid, with at least one backup power system on standby. Should both an individual's pulse monitors flat-line or otherwise malfunction, the wearer will be presumed dead, personnel instructed to disregard all the wearer's subsequent vocalizations, and a breach of containment declared automatically. Security personnel responding to such a breach are likewise required to wear these pulse monitors.
Additionally, all live SCP-939 must be implanted with subdermal tracking devices upon capture.
Description: SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. SCP-939 average 2.2 meters tall standing upright and weigh an average of 250 kg, though weight is highly variable. Each of their four limbs end in three-fingered claws with a fourth, opposable digit, and are covered in setae which considerably augment climbing ability. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges. These spines may be up to 16 cm long and are believed to be sensitive to changes in air pressure and flow.
SCP-939 do not possess many vital organ systems; central and peripheral nervous systems, circulatory system, and digestive tract are all absent. SCP-939's respiratory system is atrophied and serves no apparent purpose beyond spreading AMN-C227 (see below). SCP-939 have no apparent physiological need to feed, nor any way to digest consumed tissue. Ingested material typically accumulates in the respiratory system of SCP-939 and is regurgitated once the amount is sufficient to markedly inhibit its function. Despite the absence of many vital organ systems, SCP-939 are capable of bearing live young. See Addendum 10-16-1991.
SCP-939's primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood; specimens have been documented imitating victims despite never hearing the victim speak. Analysis of SCP-939 vocalizations cannot distinguish between SCP-939 and samples of known victims' voices. The use of biometric voice-recognition security or identification systems at any installation housing SCP-939 is strongly discouraged for this reason. Prey is usually killed with a single bite to the cranium or neck; bite forces have been measured in excess of 35 MPa.
SCP-939 exhale minute traces of an aerosolized Class C amnestic, designated AMN-C227. AMN-C227 causes temporary anterograde amnesia, inhibiting memory formation for the duration of exposure, plus an average of thirty (30) minutes. It is colorless, odorless, and tasteless with an estimated ECt50 for inhalation of 0.0015mg•min/m3. In well-ventilated or open air environments, risk of exposure to ECt50 is greatly reduced but not negligible. AMN-C227 is typically undetectable in the bloodstream sixty (60) minutes following cessation of exposure. Reported sensations of disorientation and mild hallucinations immediately following removal from environments saturated with the agent are similar to recreational use of numerous psychoactive substances and easily mistaken as such.
Note 03-23-2005: This report pertains to morphology alpha. For information regarding morphology beta, see [REDACTED] Experiment Log 914, AMTF Nu-7 After Action Report ██-██-████, [REDACTED]
Addendum 11-14-1981: A log of radio traffic between capture teams during initial contact with SCP-939 is available here.
Addendum 04-11-1982: Due to SCP-939's intense aversion to bright light, it has been deemed a minimal risk of escape. Standard fluorescent hallway lighting is sufficient to deter SCP-939-1 from leaving its darkened cell. See Addendum 09-20-1991.
Addendum 06-29-1987: Preliminary research into AMN-C227 suggests potential for use as a general-purpose amnestic. Methods of mass-producing the agent, as well as possible adverse effects, are being investigated at Bio-Containment and Research Site-06.
Addendum 10-03-1990: AMN-C227 has been approved for use as a Class C amnestic. Projected annual production at Bio-Research Area-12 by SCP-939 respiratory tissue cultures is expected to surpass three (3) liters.
Scp Documents Pdf
Addendum 09-20-1991: Containment of nine (9) SCP-939 specimens has been compromised following a 'Silent Night' breach scenario at Bio-Containment and Research Site-06. Nearby civilian settlements have been evacuated on the pretense of a coming storm. Recovery teams have been deployed to the area.
Addendum 10-16-1991: [REDACTED] In light of this, all interaction with SCP-939 from September 8th to October 7th in the Northern Hemisphere or March 6th to April 4th in the Southern Hemisphere is strictly forbidden. [REDACTED] No male specimens of SCP-939 have yet been identified [REDACTED] contain a Class B amnestic [REDACTED]
See Reproduction of SCP-939.
Addendum 02-20-1992: Effective immediately, use of AMN-C227 as an amnestic is suspended indefinitely. Consult Incident Report AMN-C227-939 for further information.
| SCP-106 | |
|---|---|
| Info | |
| Object Class | Keter |
| Animate? | Yes |
| Harmful? | Yes |
| SCP Link | SCP-106 |
| This SCP has music relating to it. | |
| Containment Chamber | |
SCP-106, known as 'The Old Man', is an SCP encountered in SCP - Containment Breach.
Scp Containment Breach Document Template
Description[edit | edit source]
SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms.
SCP-106 causes a “corrosion” effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material that coats SCP-106.
SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106.
In-game[edit | edit source]
SCP-106 is a mobile threat, and appears quite often. It can spawn at any time near the player (either from the floor or from the ceiling). Once SCP-106 has spotted the player, it will immediately begin to pursue them. SCP-106 is difficult to deter, due to it being able to phase through doors, with the only way to shake it off being to wait out its pursuit for an amount of time or trick it into walking into a Tesla gate, stunning it and causing it to retreat. Should the player wander too far from SCP-106, it will teleport closer to them.
If SCP-106 manages to catch the player, it will take them to its Pocket Dimension. At the first intersection, SCP-106 will wander around this room in a counter-clockwise pattern through the walls of the hallways. Physical contact with it in this dimension results in instant death. After it performs 3 full rotations around the map it'll head straight towards the player if they are still in the intersection.
SCP-106 appears again in the pillar area. SCP-106 will be floating upside-down a few pillars away and will teleport to adjacent pillars, coming closer to the player. Every time SCP-106 teleports, the player is forced to blink.
In the throne room, SCP-106 will be perched atop a large throne-like column. The player is only able to see its eyes and upon approaching the throne, the camera is forced up in its direction. Staying too long in the room will cause a deep voice (possibly that of SCP-106) to tell the player to kneel.
- 'Kneel.'
SCP-106 can also spawn in events, such as in the Maintenance Tunnels, in front of SCP-895, or when it captures a janitor in an end room. It can also be seen traversing across the grated hallway and the T-shaped hallway where it drops a dead scientist from the ceiling.
In the T-shaped hallway or the four-way hallway, the player can occasionally find a large sinkhole in the center of the room. Walking into the center of it will cause the player to sink into it and be teleported to the Pocket Dimension.
SCP-106 appears at the Gate A ending, attempting to escape when it is effectively halted with the H.I.D. Turret, causing it to retreat to its pocket dimension. However, If SCP-106 is contained by the player beforehand, this cutscene will not occur and the player will unlock the alternate Gate A ending.
Judging by the corrosion found in Dr. Maynard's room and the fact that the player can find his security code note in the pocket dimension, it is presumed that Maynard was taken by SCP-106.
Dr. L.'s notes reveal that he was being tormented by SCP-106 and begun to go insane because of it. Entering his office will reveal that the room is completely corroded in moss stone similar to that of the Pocket Dimension.
SCP-106 can be detected using an S-NAV Ultimate, even if the corrosion sound is not heard.
Scp Containment Breach Documents Requirements
- See also: Pre-game Events
Scp All Scps Documents
At some point before the game's events, Agent Skinner (whom is actually a Chaos Insurgency operative) allowed SCP-106 to breach containment. This in turn allowed Dr. Maynard to enter SCP-079's containment chamber unnoticed as the site was busy dealing with SCP-106's breach.
Recall Protocol[edit | edit source]
Upon entering SCP-106's containment chamber, the player has the option to use the Recall Protocol to re-contain SCP-106. The following is a step-by-step process to successfully recapture SCP-106:
- Obtain an individual between the age of 10-25 (already done, thanks to a pre-restrained lure subject).
- Turn off the magnets switch (ELO-IID magnetics).
- Turn on the intercom to transmit the sound throughout the facility.
- Press the femur breaker button (automated hydraulic press) and wait for SCP-106 to appear.
- Once SCP-106 appears in the chamber, quickly turn the magnets back on.
This should successfully re-contain SCP-106 and it will no longer appear around the facility. Note, that if the player does not turn on the magnets before the screen blacks out from corrosion, SCP-106 will not be contained, and will chase the player instead. The player can also turn off the magnets once SCP-106 is contained if they want to release it. If the player fails to correctly contain the SCP or lets it out, it is impossible to re-contain it.
Re-containing SCP-106 also allows the player to reach an alternate Gate A ending.
Scp Containment Breach Documents
A document about the protocol can be found on a desk next to a keyboard.
Gallery[edit | edit source]
The image of SCP-106's face that randomly appears when the player blinks in the Pocket Dimension.
SCP-106 on its throne in the Pocket Dimension. Note the glowing eyes.
SCP-106's old model from v0.1-0.5.6.
The label outside of SCP-106's containment chamber.
SCP-106's document.
SCP-106 as it appears in the loading screen.
| |||||||||||||



